<aside> 💡 Here will be described process of fixing complex textures artifacts
</aside>
Last sections show settings for rather simple images.
Here we go over image with more complex geometry. Here you can see same image but with different SDF Import settings.
It has Resolution Scale
of 0.1
Low resolution artifacts
On rendered image we can see artifacts. To small sdf resolution eats up the pixels that might be important in some parts of the image.
Resolution Scale
of 0.5
With higher resolution artifacts are gone
Here is rendered image with Resolution Scale = 0.2
, as you can see it's also enough for artifacts to gone.
But if we decrease layer width from 0.65 to 0.6 the new artifact will appear
<aside>
💡 So the process to choose ideal Resolution Scale
is to start small, and gradually increase it, test with different widths. If image has really complex geometry you can use Resolution Scale
of 1, then all pixel data will be saved, that is correct value for Pixel Art
</aside>