Scene view
This sample provide look at how to interact with SDFImage through script.
Script contains same fields as SDF Image has
SDFImage has recreated all properties that built-in Image has, since it no longer inherits from it. But all public properties named in PascalCase according to .NET standards.
SDFRendererSettings
This is all properties related to mesh generation and vertex data. In code you can set them directly with SDFImage.SDFRendererSettings
rather than each individually.
SDFSpriteReference
)Editor view
Fields definition
Property setting
This how you change sprites at runtime, by settings struct SDFSpriteReference
to corresponding property.
Docs with detailed explanation on why this struct exist