
Scene view

This sample provide look at how to interact with SDFImage through script.
Script contains same fields as SDF Image has


SDFImage has recreated all properties that built-in Image has, since it no longer inherits from it. But all public properties named in PascalCase according to .NET standards.
SDFRendererSettings

This is all properties related to mesh generation and vertex data. In code you can set them directly with SDFImage.SDFRendererSettings rather than each individually.
SDFSpriteReference)
Editor view

Fields definition

Property setting
This how you change sprites at runtime, by settings struct SDFSpriteReference to corresponding property.

Docs with detailed explanation on why this struct exist