Simple

Simple mode is pretty straightforward, it just works. Let's start with Sliced mode

Sliced

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Sliced works just like regular Image sliced mode.

Tiled

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Tiled is also pretty much the same, just make big enough borders on sprite between its edges and corners for sdf to generate.

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Filled

Radial360

FIlled is the more complicated one. Go to first scene Radial360

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You can see that there is something weird with image to the right.

It's important to set sprite to Full Rect mode for Filled modes, like sprite in left image.

Other then that Radial360 fully supported.