SimpleSimple mode is pretty straightforward, it just works. Let's start with Sliced mode
Sliced
Sliced works just like regular Image sliced mode.
Tiled
Tiled is also pretty much the same, just make big enough borders on sprite between its edges and corners for sdf to generate.

FilledFIlled is the more complicated one. Go to first scene Radial360


You can see that there is something weird with image to the right.
It's important to set sprite to Full Rect mode for Filled modes, like sprite in left image.
Other then that Radial360 fully supported.