For introduction see Starting Decoupled Pipeline
<aside> 💡 Section contains examples of common decoupled pipeline in code usages
</aside>
Select CreateSDFAsset

Press Create button in its editor

See how SDFAsset is generated for lander.png

Before

After

Process is pretty simple
SDFAssetImporter.CreateForTexture() with texture import and sdf import settings
path where SDFAsset was created
<aside> 💡 At this point asset is created and imported, you can load it from its path to do further manipulations
</aside>
This sample shows how to change SDFAsset import settings.
Try changing settings and press Update

Texture and Sdf Import Settings will be pushed to Target SDF Asset
Play around with settings

Since SDFAsset is standalone asset with custom importer, in order to change its import settings we need to load its importer.